![]() It's not an issue with Wine or the 4GB client. I've investigated this issue and was able to reproduce it with your container. Patch the client in order to compensate for crappy servers. Now the interesting question is, why does the issue not occur with the existing v62 localhost? Well, that's because someone went and patched the check in the client to skip invalid packets and go to the next one. ![]() Said function accesses the IV, which must always be guarded for concurrent access. A fix that seemed to work for me in your source is to move the getPacketHeader call into the synchronized block in MaplePacketEncoder.java. This can happen because of lacking synchronization when the server is encrypting packets concurrently. The disconnect happens because the client fails a packet verification check, meaning it received bogus data from the server. I ran the server on WSL2 and the client natively on Windows 10. Mind giving that a shot? Thanks!I've investigated this issue and was able to reproduce it with your container. Spawning Zakum also takes me back to the login screen within a few minutes. Have you tried GMSv62_4GB.exe on wine? One scenario that I've come across that seems to disconnect me quickly (like, within a few attacks) is killing mobs in HHG1 with the boomerang step attack. Zero disconnection problems when I used to own an actual Windows computer dedicated to playing the game, albeit with a different. Hendi48 I'm using the dockerized Java server that I created.
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